Kill Team: Into The Dark

Scenery To Tell A Story

The scenery provided with Kill Team: Into The Dark is quite simply fantastic, and easily my favourite scenery from GW so far. It not only fits the bill for Kill Team, with this current year’s releases being set in the Gallowdark Space Hulk, but it also suits something like Necromunda. The tight, claustrophobic atmosphere it creates is perfect for Zone Mortalis scenery, and Warhammer 40K scenery has a pretty consistent style, so it wouldn’t look out of place alongside the scenery already in Necromunda, or even the kits in previous Kill Team boxes, except perhaps the Ork scenery of Octarius.

The Blood Angels dispatch their Kill Team

Setting my light bar to Red helped to create a very fitting effect for a Space Marine Kill Team searching the Space Hulk for valuable information lost to time, and for the enemies of Mankind.

Probably the best thing about the scenery is that there is interactivity within it. The doors within the bulkheads are able to be opened and closed, which is a very nice feature, particularly when coming from other GW kits where the doors are either open or closed, depending on whether you’ve cut them out and glued them or not. Inside of the game, you have actions for opening and closing the doors, which creates either shooting lines or protection. It also means you have to position your team properly in order to breach a room with your opponents in, or get to cover if they are stacking up, ready to swing the door open and unleash a hail of Bolter and Las-fire.

A burst of Bolter through the door

Setting up the doorways on the scenery is easy to do, just gluing a hinge case over the arm of the door, so it can be used in game.

The scenery easily clips together into half-corner pieces, which also clip together, and are held in place with square caps. There are steel girders that cross overhead, and barricade pieces which are these same girders and pipes which have collapsed. The kit also comes with stacks of Imperial crates, emblazoned with the Aquilla, along with some assorted groups of gear, and some larger generators, adding to your barricades. In the box, as there is also a template sprue (available separately, or in the core boxes), so you also get some of the barricades that look like they are placed out and extended to provide cover, but be easier to deploy and move.

For the Phaeron!

A Deathmark sniper takes its place behind cover as the Warriors file into the room from the corridor beyond. Removing all from the Universe that is rightfully theirs, in the name of the Tippekh Dynasty.

This kit isn’t just one that you’d buy and not be able to expand on until the next Kill Team box comes out (the next 3 quarterly releases are going to be following the storyline of the Space Hulk, building more modular scenery to create a truly awe inspiring board set on the derelict conglomeration of ships and space junk that is the Space Hulk, and in our case, the Gallowdark Space Hulk. If you have the Thermic Plasma Conduits, they line up with the large circular vent sections on some of the walls, allowing you to add even more cover, and even adding more danger, thanks to the Advanced Terrain Rules in White Dwarf issue #478, where the exposed Plasma coils gain the Dangerous trait.

The Tomb World Kill Team

The Deathmark leads the Kill Team, granted leadership protocols by the Overlords, the Synaptic Disintegrator is more than a match for any foe who finds themselves in the way.

Building the kit is simple, and painting it is just as easy, however, some tips for you if you’re still to get yours on the paint table, mask off the arms of the walls, as they are a snug fit as it is, and paint will get into the slots the walls fit in to, so the area can easily become a nightmare later down the line. I’d also suggest masking off the tops of the connecting walls. The square caps are a pain, even with just an undercoat on them. I ended up filing them down a little to allow the caps to slip on and off easier, but not enough that they easily come off by accident. In future kits, I’ll be making sure to do this. You don’t see those areas anyway because of the caps, so why bother? But these are the only bits to watch out for. The doors are easy to deal with, so long as you are fairly neat with your glue, and that whole area is simple to paint without worrying about clogging it all up.

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